About the role of a Technical Artist in Frever
- Really enjoys optimizing and helping your fellow Artists in their creation process. You will act as the glue between artists and programmers, and work closely with the Art Lead and Art Director.
- You should spearhead technical solutions and optimizations to find the balance between quality and efficiency. To always try to learn and improve your own skills. Be a part of creating an art metaverse, where your input matters.
Unity 2019.4.23f1, Shader Graph or Custom Code, ARFoundation (3.0.1), UMA 2.9
We expect from you
- Unity experience is a must have.
- As well with either Shader Graph or work with Custom Code shaders.
- Experience with mobile and performance optimization is a plus.
- Nice if you have worked with Maya scripting before (Python/MEL), and creation of Particle Effects.
Tech team - 10, art team - 10
What are duties on a probation period?
Create and optimize shaders/materials for characters and sets.
What we offer
- Be part of the team shaping product from its foundations
- Easy to earn responsibility and grow
- Work with the latest technologies. No legacy code or low value creating features
- Competitive salaries
- Smart, quick and responsive development